BIE-TUR – User Interface Design


Students have a basic overview of the methods for designing and testing common user interfaces. They have experience to solve the problems where software and other products do not communicate with the user optimally, since the needs and characteristics of users are not taken into account during product development. Students gain an overview of the methods that bring users into the development process to ensure optimal communication with a user.

Lectures Program

  1. Introduction into the area of user interfaces. Usability, user centered design.
  2. The position of UI design in software life cycle.
  3. User research, ethical aspects, collaborative design. Personae.
  4. Context analysis, domain analysis, task analysis.
  5. Methods of designing UI, formal description, models.
  6. Prototyping user interfaces (paper mock-up, software tools).
  7. User interfaces evaluation: predictive and interpretive methods.
  8. Usability testing, including "discounted" versions.
  9. Psychological aspects of UI design. Design guidelines.
  10. Navigation and classification.
  11. Ergonomic aspects of UI design.
  12. Special user interfaces (for mobile environments, handicapped users, multimodal, and so on).
  13. Collaborative user interfaces. New trends in the area of user interfaces.

Labs Program

  1. The impact of poor design. Project topics offered.
  2. Low fidelity/low tech prototyping. Team formation, project assignment.
  3. An analysis of example web interfaces.
  4. Project status presentation & discussion.
  5. Prototyping (Denim, HTML, Flash, Visual Basic,...).
  6. Cognitive and heuristic walkthrough, inspection.
  7. Project status presentation & discussion.
  8. Metaphor construction.
  9. User perception, the use of color.
  10. Project status presentation & discussion.
  11. Graphical design.
  12. Project presentation.
  13. Test.

Last modified: 7.9.2010, 11:09